GREG EICHHOLZERUI/UX · ART DIRECTION · MOTION
✳ INTERFACES WITH A LITTLE EXTRA LIFE

DESIGN
IN PLAY✳

Hey, I’m Greg. I build game interfaces,
bring them to life, and help teams
make the whole thing feel good.

Jump into the work ↓
UI/UX designer. Art director. Animator.
Still a player at heart.
FROM THE WORKBENCH 01 / 02
Explore the project ↗
NETFLIX / BOSS FIGHT

Squid Game: World Tour

UI IN MOTION ↗
MADE THINGS WITHNetflix / Boss FightLegacy PlatformsBlock TackleKabam
TAKE A LOOK AROUND

Pick your next adventure.

8 SELECTED PROJECTS
✳

Good UI doesn’t just look right.
It moves right.

See the motion work ↗
A BIT ABOUT THE PLAYER

Artist’s eye.
Designer’s brain.
Team-player energy.

I’m Greg Eichholzer, a UI/UX designer and art director with 15+ years in games and interactive experiences. I like the space where a clear interaction becomes something with character.

I’m hands-on from flows and visual systems to animation and Unity implementation. I’ve also taught game UI/UX at Academy of Art University—so mentoring, sharing the process, and helping a team get there are part of the work.

The full story (my resume) ↗
UI/UXUnityArt directionMotion & animationVisual systems

A few stops along the way

2025 — PRESENTLegacy PlatformsLead Artist · Contract
2024 — 2025Netflix / Boss Fight StudioSenior UI Artist → Senior UI/UX Designer
2022 — 2023Block TackleArt Director · Skate X
2021 — 2022KinooAnimator → Art Director
2016 — 2021Academy of Art UniversityLead UI/UX Instructor
2011 — 2016Kabam / RockYouArtist → Lead Artist → Associate Art Director
READY FOR THE NEXT LEVEL?

LET’S MAKE
SOMETHING GOOD.

geichholzer@gmail.com ↗